Designing for Change @cwodtke | www.eleganthack.com презентация

Содержание

I’ve introduced a lot of change Adopt new events app Change search behavior Keep photos online Leave Facebook to play games Redesign profiles

Слайд 1DESIGNING FOR CHANGE
@CWODTKE | WWW.ELEGANTHACK.COM


Слайд 2
I’ve introduced a lot of change
Adopt new events app
Change search behavior
Keep

photos online
Leave Facebook to play games
Redesign profiles

Слайд 3Jack gets upgraded to ios 7


Слайд 4It’s safer in the Cloud
It’s safer on my machine


Слайд 5It’s better than Google
It doesn’t work like Google


Слайд 6It’s up to date
It’s wrong


Слайд 7It’s ours
It’s mine


Слайд 8CHANGE
When is it awesome? When does it suck?


Слайд 9WHY WE LOVE CHANGE
By we I mean companies


Слайд 10ENTREPRENEURS LOVE NEW!
We’re bored. We see it every day. Do our

users?

Слайд 11THE TESTING SAID IT WAS BETTER
Do we test all aspects of

the product? How much better?

I don’t care if it’s better. I hate it.


Слайд 12IF I DON’T SHIP IMPROVEMENTS, HOW CAN WE COMPETE?


Слайд 13WHY WE HATE CHANGE
By we I mean users


Слайд 14LOSS AVERSION
“If a man can write a better book, preach a

better sermon, or make
a better mousetrap than his neighbor, though he build his
house in the woods, the world will make a beaten path to
his door.”
Ralph Waldo Emerson was mistaken

Слайд 15

Eager Sellers and Stony Buyers: Understanding the Psychology of New-Product Adoption
John T.

Gourville
FROM THE JUNE 2006 ISSUE OF HBR

Слайд 16EVALUATE PERCEIVED VALUE EVALUATE RELATIVE TO WHAT THEY KNOW
User mindset


Слайд 17The IKEA Effect


Слайд 20LOSS OF CONTROL


Слайд 22HTTP://INTERACTION14.IXDA.ORG/PROGRAM/SATURDAY/401-THE-SHOCK-OF-THE-NEW


Слайд 23MINE

YOURS



When does a website stop being perceived as belonging solely to

the company?

Слайд 24MUSCLE MEMORY & COGNITIVE LOAD
Our hands are mad at your company


Слайд 25From Serious Pony’s Blog “Your App Makes Me Fat”
http://seriouspony.com/blog/2013/7/24/your-app-makes-me-fat


Слайд 26From Serious Pony’s Blog “Your App Makes Me Fat”
http://seriouspony.com/blog/2013/7/24/your-app-makes-me-fat


Слайд 27

Eager Sellers and Stony Buyers: Understanding the Psychology of New-Product Adoption
John T.

Gourville

Слайд 28

Sure Failure
Easy Sells
Long Hauls
Smash Hit
Degree of Behavior Change
Change in Perceived Value
Adapted

from Eager Sellers, Stoney Buyers

Слайд 29

Sure Failure


Слайд 30QUESTION: SHOULD YOU EVEN MAKE A CHANGE?
Is it 9x better?


Слайд 31EMPATHY MAP
Understand the mindset


Слайд 32ELEVATOR PITCH
2 Minutes
For (target customer) who has (customer need), (product name)

is a (market category) that (the 9x benefit).
Unlike (current solution), the product (unique value).

Слайд 33PLANNING FOR CHANGE


Слайд 34HEAD HEART HANDS
ABC; Affective, behavioral, cognitive


Слайд 35HEAD: DIRECT THE RIDER
Bright Spots
Script the moves
Point to the destination


Слайд 36EXPRESS VALUE IN USER TERMS
Point to the destination: The intellectual argument


Слайд 37FOLLOW THE BRIGHT SPOTS
Earlyvangelists


Слайд 39WRITE DOWN 20 BENEFITS
Freelisting, silent, 3 minutes


Слайд 40SCRIPT THE KEY MOVES
Plan to teach


Слайд 42DON’T DO THIS
Don’t make people memorize the changes


Слайд 43EPIC STORY
Help your users be heroes


Слайд 45Hero’s Journey
A character is in a zone of comfort
3. They

enter an unfamiliar situation

3 Adapt to it

4. Get what they wanted


5. Pay a heavy price for it

6. Then return to their familiar situation

7. Having changed.

2. But they want something


Слайд 46User’s Journey
A USER is in a zone of comfort
3. They

enter an unfamiliar situation

3 Struggle to get it

4. Initial success


5. Greater challenges

6. Increased competence and skills in old jobs

7. Having changed… for the better.

2. But they want something


Слайд 47Journey of adoption
Goal
Motivation
Inciting incident
Conflict


Слайд 48STORY + ENGAGEMENT STYLE


Слайд 49Richard Bartle http://www.mud.co.uk/richard/hcds.htm Drawing: Frank Caron http://frankcaron.com


Слайд 504 Key Engagement Styles in Social Gaming
Compete
Collaborate
Explore
Express
Amy Jo Kim amyjokim.com

@amyjokim

Слайд 51Satisficers
Self-discovery
Optimizers
Socializers
Amazon?


Слайд 52Ambitious
Reluctants
Early Adopters?
Goal: I’m going to make something spectacular
Motivation: “I’m an artist.

Really”
Inciting Incident: Article
Conflict: I want to get making, not learning.

Goal: Learn just enough
Motivation: “I don’t want to look stupid”
Inciting Incident: Feature they were missing
Conflict: You moved everything! It’s hard!

Who else?

Who else?

Goal:
Motivation:
Inciting Incident:
Conflict:

Goal:
Motivation:
Inciting Incident:
Conflict:


Слайд 53Now you- pick a user
Goal: What do they want to accomplish?
Motivation:

Why? (stakes- emotional, social)
Inciting Incident: What makes them choose change?
Conflict: what gets in their way?

Слайд 551. CLEAR GOALS
And regular check points.
Levels as chapters. Levels as

rewards.

Слайд 56Goals in games
Outwit
Solution
Exploration
Construction
Forbidden act

Rescue or Escape
Alignment
Race
Chase
Capture


Слайд 57Capture

Strategery: Capture enemy
Territory


Слайд 58Race

Tiny Wings: Go farther faster


Слайд 59Alignment: Dots & Bejeweled
Match three or more





Слайд 60Canva uses puzzles and construction, native to the app


Слайд 65No Tutorials!
Tutorials!
Scaffolded play!


Слайд 68PICK 5 KEY PLACES WHERE YOU NEED TO HOLD CUSTOMER’S HAND
1

minutes, silent

Слайд 69HEART: FIND THE FEELING
Motivate The Elephant
Shrink the Change
Growth Mindset


Слайд 70MOTIVATE
Emotional Appeal


Слайд 71FIND THE FEELING


Слайд 73GROWTH MINDSET: I AM BETTER
“How important is it to you to

be a voter in tomorrow’s election?”
versus
“How important is it to you to vote in tomorrow’s election?”

Walton, Gregory and Banaji, Mahzarin, Being what you say: the effect of essentialist linguistic labels on preferences, Social Cognition, Vol. 22, No. 2, 2004, pp. 193-213.

+11%


Слайд 74

SHRINK THE CHANGE


Слайд 75WRITE DOWN THE EMOTIONAL PAYOFF
2 minutes, How am I making my

user a superhero?

Слайд 76HANDS: SHAPE THE PATH
Build on old habits
Tweak the Environment
Rally the herd


Слайд 77Tiny Habits

Make change tiny
Place it in an existing routine
Train the cycle

daily


BJ Fogg, PhD Director, Persuasive Tech Lab Stanford University


Слайд 78BUILD ON OLD HABITS


Слайд 80TWEAK THE ENVIRONMENT


Слайд 82RALLY THE HERD


Слайд 84OLD HABITS, ENVIRONMENT, SOCIAL
Take two minutes to note what can be

managed

Слайд 85 1. WHAT IS GOING TO CHANGE? 2. WHO WILL LOSE WHAT? 3.

HOW WILL YOUR INTRODUCE THE CHANGE? 4. WHAT IS YOUR STRATEGY FOR RESISTANCE?

ASK YOURSELF


Слайд 86MAKE VALUABLE CHANGE EXPLAIN IT FROM THE USER’S VIEW GUIDE THE USER THROUGH

THOSE CHANGES

Слайд 87CHRISTINA WODTKE ELEGANTHACK.COM @CWODTKE
WANT


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